Anomaly Leaves Second Life
December 13, 2008
Yes, I can announce that the Anomaly avatars have left the building … their “Company HQ” in the Tenjin sim has been vacated. Unbeknownst to many (they didn’t talk about it much) Anomaly were actually fairly early adopters of Second Life. They bought a plot (near to PSFK Island, as it ‘appens) back in 2005 I think. If they called themselves an Ad Agency, they could probably claim to be the first to have built an office in this part of the metaverse. I discussed it briefly with Anomaly partner Johnny Vulkan, who by that stage was fairly dismissive of the opportunities the virtual world offered marketers. Their only client to venture in to Second Life was Enviga (against Anomaly’s advice). Enviga eventually built a large green Enviga-drinking robot in Anomaly HQ and left it at that.

Purple pundit Piers Fawkes of PSFK (indulge me in my aliteration) was also eventually underwhelmed by Second Life. Anomaly neighbour and virtual pioneer Piers at one stage referred to himself as a “big time property developer” and “marketing consultant” in Second Life. He was quoted some time later as saying that “Second Life [wasn't] much good for marketers“, presumably something he had learnt from experience. That said, his (rather ramshackle looking, slightly vandalised) virtual island HQ remains.

Who else is left? Crayon’s slightly stalinist-looking and underpopulated sim (traffic count: 32) remains. Crayon claimed to be the first agency to launch in Second Life (and indeed, the launch itself was actually held there). To my knowledge Crayon’s only Second Life client engagement was Coke’s Virtual Thirst, an effort which received mixed reviews at best.

Leo Burnett at one stage built a giant tree (replete with caged birds and apples) but they have now also departed. Their space was apparently envisioned as a place for international collaboration.

BBH built a (rather bland looking) office back in 2006 – also claiming to be the “first” – and said office for the moment is still there. It actually looks fairly well maintained, if unevolved and sterile. The only evidence of client involvement is a rather large Levi’s poster.

My views on marketing through Second Life? Well, I’d start by saying “don’t knock it until you’ve tried it”. There seems to be a dichotomy between those who piled in to Second Life without thinking it through particularly well (net result: lots of money spent and little to show) and those who rejected it out of hand (net result: nothing spent and nothing learned).
As with any marketing experience, success depends on objectives. Want to reach a lot of people quickly? Second Life probably isn’t for you. Want to reach and connect with tech-savvy 30-something virtual world enthusiasts (hey, someone might) then it might make sense.
Thoughts?
Filed in digital, gaming, metaverse, socialmedia
Tags: agencies, digital, gaming, Leo Burnett, Levi, Levi Strauss & Co., marketing, metaverse, Second Life, secondlife, Social Media, socialmedia, strategy, trends, Virtual reality, web2.0
Metaverse: Second Life poised to not blow for Marketers, Airforce and Army Invade, 98% Never Visit
December 8, 2008
Forrester has released a new study on Consumer Engagement in Virtual Worlds, the product of a consortium headed by Second Life feeder company Millions of Us, and joined by Metaplace, Doppelganger, Gaia, IMVU, Linden Lab, Meez, PHD (Huh?), Sony, Sulake, MTV, Vivaty, and WeeWorld.

Filed in metaverse, socialmedia
Tags: Air Force, Linden Lab, metaverse, Second Life, Social Media, socialmedia, Sony, United States, United States Air Force, United States Army, WeeMee, William S. Wallace
Metaverse: Red Bull to be “First” Brand in Home
December 8, 2008

Filed in metaverse, socialmedia
Tags: business, Home, marketing, metaverse, PlayStation 3, PlayStation Home, Red Bull, Red Bull Racing, Sony, Wipeout
Metaverse: Gran Turismo v Nissan, Second Life v Penises
October 31, 2008
Metaverse: Forbidden City, Google Ads for Games, Game Over for Second Life, Obama’s Got Game! Amazing Worlds
October 14, 2008
Obama’s In-Game Advertising
Earlier this week, Xbox Live gamer Dragunov765 posted photos of ads for Sen. Barack Obama — which purportedly appeared in a game called Burnout Paradise — in a gaming forum called Rooster Teeth
“Early Voting has Begun!” the ads proclaim alongside the image of Obama, his face framed by a halo of light. “VoteforChange.com.”
Amazing Worlds
With Headquarters in USA and Singapore, Amazing Worlds builds and maintains the 3D Online Mirror World for people to learn about places and things to do in each country/location. Founded in 2007, the company aims to work with organisations and business partners globally to build the most interactive real mirror image (3D) of the world’s interesting places for the Global Audience.
Filed in digital, socialmedia
Tags: BarackObama, Forbidden City, forbiddencity, gaming, IBM, metaverse, Second Life, socialmedia, Xbox 360
Hipsters, GTbyCITROEN, Photomake, Gates v PC, TV Ads Work
October 3, 2008
Hipsters Will Save Our Economy
In a rather striking article this week, Forbes recognizes hipsters as possibly the one demographic group that’s still happily consuming, at least in the retail sector. The article argues that while hipsters – here very broadly defined – might not make a lot of money now, they are a huge, powerful consumer group, and marketing dollars spent to capture them now will likely pay off in the future. Not to mention the fact that, even today, retailers which cater to the “creative class” are thriving while the rest of the retail industry struggles:
Why Microsoft’s Gates/Seinfeld Went Viral and ‘I’m a PC’ Ads Didn’t
According to Visible Measures, which charts online video viewing trends and has measured the videos associated with Microsoft’s $300 million ad campaign, the Seinfeld/Gates ads are squashing the “I’m a PC” ads by a margin of 4.3 million viral video views. Both ads had about equal video placements (about 75 each). Visible Measures points out that while the Seinfeld/Gates clips came out two weeks earlier than the “I’m a PC” ads, Seinfeld/Gates drew twice as many viewers their first week in market than the PC ads did. After two weeks in market, Visible Measures says, “Seinfeld/Gates was still collecting more than 700,000 views per day, while the ‘I’m a PC’ clips had tapered off to less than 50,000 views per day.” Why might this be? Microsoft sparked a dialogue in the Seinfeld ad that isn’t there in PC ads.
Filed in digital, marketing, socialmedia
Tags: advertising, automotive, design, economy, gaming, hipsters, marketing, metaverse, socialmedia, trends
Mashups … Old Skool v New Skool
October 2, 2008
Once a nerd always a nerd I always say. (And I don’t use that term pejoratively!) Two examples of user-generated mashups … one for good old Doctor Who (recreating the lost episodes) and one from Playstation (build your own game level).
Fans Reconstruct Doctor Who’s Trashed Past
LittleBigPlanet Transforms Players Into DIY Gods
LBP, out in October for PlayStation 3 allows players to design and build their own game levels, with unique objects and challenges. Unlike the abstruse 3-D design and physics programming that most game development requires, this experience is meant to be as simple, intuitive, and addictive as the gameplay. “We’re all really into music,” says Alex Evans, cofounder of the game’s developer, Media Molecule, “and we see this as a form of jamming.” People have used the tools to create musical instruments, as well as tanks, slingshots, and gigantic monsters that make my crude effort look pathetic. (Sony used the game in lieu of Power Point at a recent press conference.) Best of all, LittleBigPlanet lets anyone upload and share their works as easily as YouTube clips.
Filed in digital, popculture, socialmedia, web2.0
Tags: drwho, gaming, littlebigplanet, mashup, metaverse, nerd, playstation, usergenerated
Hangout.net
September 18, 2008
So thumbs aloft, I am now an official Beta tester of Hangout.net. (Err …Yaay!) The fact that Hangout.net works on a Mac immediately endears it to me, and I am convinced 3D internet is the way of the future. I even built a (crappy looking) room … now wondering what next?
Filed in digital, socialmedia, web2.0
Tags: 3d, gaming, hangout.net, internet, metaverse, socialmedia, virtualworld
Obama Delivers, McDonalds Delivers on Promise, Twiller, Greener Meetings, Honeyshed
September 2, 2008
- Obama’s big speech pulls 38.4 million Obama’s Thursday speech, in which he accepted the Democratic nomination for president, drew the biggest audience for a Democratic speech in at least 12 years and perhaps ever, since Nielsen only began keeping detailed nightly records in 1996.Some 38.4 million total viewers tuned in across 10 networks for the speech, in which Obama became the first major-party black presidential nominee in U.S. history. Certainly the historic nature of his speech, delivered 45 years to the day after Martin Luther King Jr.’s “I Have a Dream,” drew in more viewers than would have usually tuned in for the convention.
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Customer: Can I have five barbecue sauces?
Cashier: No. This is not Burger King. You cannot have it your way.
–McDonald’s -
New York Times journalist Matt Richtel has invented a storytelling format called the Twiller. The idea is for Twitter users to follow fictional characters — which many already do anyway — as they progress though a plot. Richtel’s Twitter serial is “about a man who wakes up in the mountains of Colorado, suffering from amnesia, with a haunting feeling he is a murderer,” the author wrote. “In possession of only a cellphone that lets him Twitter, he uses the phone to tell his story of self-discovery, 140 characters at a time.” The main character is also accompanied by a hooker, who occasionally appropriates his phone and Twitters conflicting messages — warning people that he is a killer, for example. The narrative boasts multiple opportunities for interactivity. It weaves in and out of current events and occasionally solicits other Twitter users for help or advice — an outreach Adrants called “disingenuous” because Richtel does not “follow” other Twitter members.
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ProtonMedia announced today that it would be funding a non-profit “Go Green, Go Virtual” to promote virtual worlds as a carbon-saving alternative to constant travel for distributed workforces, promote virtual events and training over physical, advocate telecommuting, and encourage networked collaboration. The foundation will be funded through a percentage of ProtonMedia’s profits from licensing ProtoSphere with the money going “to support worthy organizations dedicated to promoting environmental responsibility through energy conservation and alternative energy use.” A worthy effort … although as we know Avatars have their own carbon footprint…
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Almost a year after the ad world first heard of Dave Droga’s plans to launch Honeyshed (and gave it very – shall we say – “mixed” reviees, the branded entertainment-meets-online shopping venture has named a CEO and is preparing to make the jump from beta to reality. Honeyshed’s premise is to make the online shopping experience entertaining and more social. Aimed squarely at Generation Y (the 18- to 35-year-old set), the goal of the website is to promote brands online, not by using banner ads, but via “Saturday Night Live”-esque themed vignettes that are paid for by the brands. Users can digitally window-shop products on channels such as “girl fashion” and “tech and toys,” then place their choices on a wish list of online purchases that Honeyshed dubs “my stash.”
Filed in advertising, agencies, brands, connectionplanning, digital, future, marketing, popculture, socialmedia, web2.0
Tags: brandedentertainment, digital, droga5, election, future, honeyshed, mcdonalds, metaverse, obama, politics, popculture, proton, socialmedia, twiller, twitter
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Associating environmental, social, or political causes with brands isn’t just a cheap trend. Done properly, it is also effective: studies say 7 in 10 consumers have purchased a product or service because it supports a cause they believe in.. American Express demonstrated this when it witnessed a 45% increase in credit card applications during its Statue of Liberty restoration campaign. Haagen Dazs chose Bees. Honey bees began dying mysteriously about two years ago. The reason for this hasn’t yet been discovered, but scientists’ failure to correct the situation may yield potentially catastrophic repercussions on the human food supply. Since 30 of its 73 flavors use ingredients that depend on bees for pollination (e.g., almonds, blueberries, peaches), it was considered a highly relevant issue to Häagen Dazs. The firm launched a multi-platform campaign that included TV ads, print ads that flower when planted, a microsite, and philanthropic sponsorships.
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From Ace Jet 170: “Designing is basically the practice of combining stuff; ideally in ways that haven’t been seen before. So the more stuff you know (about everything), the greater the chance you’ll find a relevant and distinctive, and therefore effective (and original) combination. The combinations thing goes for everything we do: On one level we combine colours with shapes and typefaces and words, and end up with logos. On another level we take an airmail letter and the idea of love songs and think about love letters, and end up with things like this, despite who the client is.”
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In a game like World of Warcraft, some non-devout players often can’t be bothered to put the time & effort into gameplay to gain better weapons and armor for their avatars. So they’ll outsource gameplay to “gold-farmers” to play & advance their avatar. BBC reports that at least 400,000 people in China earn an average of £77 per month selling these virtual goods to players.
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PenguinDating.com is a new site by Penguin UK that aims to – you guessed it – help bookworms find love. In partnership with Match.com, Penguin launched the site to introduce a little literary twist to the online dating scene. While sites like GoodReads provide a virtual community for avid book readers, PenguinDating focuses more primarily on dating. Members of the site can search through Match.com’s member profiles to find people who share their literary tastes, as well as find members on PenguinDating through members’ mini-book reports on the latest books they read.(tags: penguindating popculture)
Filed in advertising, digital, marketing, socialmedia
Tags: advertising, dating, design, economy, marketing, metaverse, penguin books, socialmedia, socialresponsibility, virtualworld, wow
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