Get a Free Bagel With Friendship in Facebook’s First Digital Coupon Campaign
Be my friend, get a free bagel! That’s the message Einstein Bros. Bagels is telling potential customers on Facebook, and, at least in visible numbers, it’s paying off. The bagel-and-schmear giveaway started less than three full days ago, and already the bagel chain has increased its Facebook fan count from a measly 4,700 to a massive 336,000-plus. According to the company, this is the first instance of a Facebook advertiser providing a free offer though instant digital coupons. Is free the social media marketing campaign of the future?
National Bagel Day Freebie (suddenlyfrugal.com)
Incredible God of War Collection announced for PS3 (Update) (destructoid.com)
Buy the Kratos Fury Slurpee at 7-11, get free GoW III DLC (destructoid.com)
Einstein Bros and Noah’s Bagels Newest Facebook Promotion: Free Food (insidefacebook.com)
God of War III Slurpee tastes like Kratos’ fury; it’s delicious (joystiq.com)
I was alerted to the new by 3 campaignAlina. I was underwhelmed by their mandatory Facebook, Twitter, YouTube pages, but was intrigued by the Sim Sidekick (for a couple of minutes anyway). You can choose from six characters on the website, and the one you pick follows you around the web, interacting with site-specific responses designed for different sites. (The abovementioned Twitter, MTV.com, YouTube and so on.) I took a random sidekick for a spin. He liked my blog (apparently) but wasn’t a huge fan of Facebook…
Until recently, gaming has always been regarded as a male-dominated activity, especially as games ripe with shooting, action, sports or racing continue to break sales records with their mass appeal. Due in part to the popularity of the Nintendo Wii and the portability of the Nintendo DS, new data suggests that the girl gaming market is bigger than first thought and has room to grow. Research also suggests that girls tend to favor more social and collaborative games with less competition and more opportunity for personalization and nurturing.
Yes, I can announce that the Anomaly avatars have left the building … their “Company HQ” in the Tenjin sim has been vacated. Unbeknownst to many (they didn’t talk about it much) Anomaly were actually fairly early adopters of Second Life. They bought a plot (near to PSFK Island, as it ‘appens) back in 2005 I think. If they called themselves an Ad Agency, they could probably claim to be the first to have built an office in this part of the metaverse. I discussed it briefly with Anomaly partner Johnny Vulkan, who by that stage was fairly dismissive of the opportunities the virtual world offered marketers. Their only client to venture in to Second Life was Enviga (against Anomaly’s advice). Enviga eventually built a large green Enviga-drinking robot in Anomaly HQ and left it at that.
Purple pundit Piers Fawkes of PSFK (indulge me in my aliteration) was also eventually underwhelmed by Second Life. Anomaly neighbour and virtual pioneer Piers at one stage referred to himself as a “big time property developer” and “marketing consultant” in Second Life. He was quoted some time later as saying that “Second Life [wasn’t] much good for marketers“, presumably something he had learnt from experience. That said, his (rather ramshackle looking, slightly vandalised) virtual island HQ remains.
Who else is left? Crayon’s slightly stalinist-looking and underpopulated sim (traffic count: 32) remains. Crayon claimed to be the first agency to launch in Second Life (and indeed, the launch itself was actually held there). To my knowledge Crayon’s only Second Life client engagement was Coke’s Virtual Thirst, an effort which received mixed reviews at best.
BBH built a (rather bland looking) office back in 2006 – also claiming to be the “first” – and said office for the moment is still there. It actually looks fairly well maintained, if unevolved and sterile. The only evidence of client involvement is a rather large Levi’s poster.
My views on marketing through Second Life? Well, I’d start by saying “don’t knock it until you’ve tried it”. There seems to be a dichotomy between those who piled in to Second Life without thinking it through particularly well (net result: lots of money spent and little to show) and those who rejected it out of hand (net result: nothing spent and nothing learned).
As with any marketing experience, success depends on objectives. Want to reach a lot of people quickly? Second Life probably isn’t for you. Want to reach and connect with tech-savvy 30-something virtual world enthusiasts (hey, someone might) then it might make sense.
”We’re there 24-7,” Clear Channel Outdoor chief executive Paul Meyer told the Washington Post last year. “There’s no mute button, no on-off switch, no changing the station.”
Starbucks recently launched a social network, called My Starbucks Idea, where customers can post ideas for how Starbucks can improve, vote and discuss, and learn how Starbucks has addressed such suggestions. UPDATE: Evidently they have had thousands of suggestions…
Vivaty will begin a private test of its service on Facebook this week, and aims to offer 3-D chat rooms and social environments on any blog, Web site or social networking page.